Monday, October 1, 2018

Rockstar releases new Red Dead Redemption 2 gameplay video

The wild west has never looked this good.

Yes, it's finally happening my fellow outlaws. Red Dead Redemption II is real and it's coming to PlayStation 4 this year. After Rockstar Games' massively successful open-world cowboy game set during the death of the Wild West, fans began clamoring for a follow-up that continued the story of the Marston family or embraced a new gunslinger.

After years of rumors and silence on Rockstar's end, they finally surprised the world on one random morning in 2016 by announcing a sequel to their critically acclaimed western. It took over a year to get any actual concrete details regarding the game and frankly, it's still a bit of a mystery but it sounds like it could be a mix of a story of a new outlaw and also fill in a massive gap in John Marston's story.

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What's new with Red Dead Redemption 2?

Rockstar Games has been quiet lately regarding the highly anticipated sequel, but with Red Dead Redemption 2's imminent launch approaching in just a few short months, the studio is starting to discuss the game some more. We'll keep you up to date with everything you need to know as it's released.

October 1, 2018

Rockstar has released its second Red Dead Redemption 2 gameplay trailer showcasing just a few of the illegal activities that the Van der Linde Gang can commit. What would a Western be without a good old fashioned train heist? You won't just be out and about committing crimes all the time though. The world that Rockstar created feels alive, and as Arthur you can go into taverns, have a nice meal, play some cards, and even decide when to shave or bath.

This trailer also gives us a new look into the game's revamped Dead Eye system, which will now progress in stages. Players will be able to slow time, mark multiple targets, and view critical or fatal points of their enemies. According to Rockstar, "how and when you use it is up to you."

Near the end we even got a better glimpse of Red Dead Redemption 2 in its 1st-person mode, which will launch with the game unlike its later introduction into Grand Theft Auto V.

September 24, 2018

Sony has announced a new PlayStation 4 Pro bundle featuring Rockstar's upcoming Red Dead Redemption 2. Pre-orders begin today for $400. The console will release alongside the game on October 26.

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September 19, 2018

Rockstar has officially announced Red Dead Online, a multiplayer component for Red Dead Redemption 2 similar to that of Grand Theft Auto Online.

According to the developer, Red Dead Online is "an evolution of the classic multiplayer experience in the original Red Dead Redemption, blending narrative with competitive and cooperative gameplay in fun new ways. Using the gameplay of the upcoming Red Dead Redemption 2 as a foundation, Red Dead Online will be ready to be explored alone or with friends, and will also feature constant updates and adjustments to grow and evolve this experience for all players."

Though Red Dead Redemption 2 releases in October, players won't be able to hop into Red Dead Online until the following month, where it is set to initially enter a public beta sometime in November.

September 7, 2018

Rockstar has revealed new plot details surrounding Red Dead Redemption 2 in an interview with The Hollywood Reporter

"Dutch's presence loomed over the original Red Dead Redemption, and his influence on events was a big inspiration for the setting and direction of Red Dead Redemption 2," said art director Josh Bass. "We all wanted to know more about him and the gang —what was it like riding in that gang? What led them to the events of the original game? What happened to them along the way?

"In Red Dead Redemption 2 you get to see that gang, including Marston, at the peak of their notoriety and at the very moment things begin to fall apart," he continued. "This story focuses on Arthur Morgan, Dutch's most trusted enforcer. Adopted into the gang by the Dutch when he was a young boy, Arthur considers the gang to be his family — Dutch has given his life some much‐needed purpose, and the gang has served as the one positive and constant in Arthur's life."

Since this is the tail end of the Wild West, Dutch's gang is struggling with their old ways of life coming to an end as they flee through the country.

"We've aimed to capture a wide slice of American life in 1899, a rapidly industrializing nation that would soon have its sights on the world's stage — and would do whatever possible to 'modernize,' " said director of art Aaron Garbut. "It's a brutal landscape with a sordid history, but also one that's full of opportunity. One of the most satisfying aspects of creating a world of such scope and scale is the ability to experience a whole range of stories and characters in your journey across that world. The gang's journey and the game's epic scope makes room to touch on all aspects of turn of the century America in a meaningful, substantial way."

Though Rockstar's previous title, Grand Theft Auto V, switched between the perspectives of a few different characters, Red Dead Redemption 2 is centering all on Arthur Morgan.

"Sticking with a single character felt more appropriate for the structure and narrative of a western," said Bass. "Arthur lives with and fights alongside the other members of the Van der Linde gang, and they are a group of fully realized characters with relationships to each other and to Arthur, but this is Arthur's story and we are placing players firmly in Arthur's boots as he and the gang deal with a rapidly changing world. We think people will really love the feeling of being in the gang. It isn't like anything we've done before."

Rockstar also revealed the entire Van der Linde gang, all 23 members, along with short character bios for each.

August 15, 2018

Digital Foundry has given us our best look yet at Red Dead Redemption 2 running on a PlayStation 4 Pro. According to the outlet, which analyzed a 68mbps version of the trailer provided by Rockstar, RDR2 appears to run at native 1920x2160 on the PS4 Pro, "halving the pixel count on the horizontal axis from a proper 4K." This is still a 12.5% increase in pixels over a 1440p image.

They were unable to get a reading on gameplay performance as the game is set to run at 30FPS and the video itself only supported 30FPS.

August 10, 2018 — New Red Dead Redemption 2 gameplay has arrived!

Rockstar today released new gameplay footage for Red Dead Redemption 2, giving us our deepest look at the wild west open world game yet. The 6-minute trailer showed us a great deal of the gameplay mechanics, a bit of the world, and more.

For starters, we got to see the sheer scope of the open world. Red Dead Redemption 2 will be massive in size, and there will be a variety of environments to explore both on foot and on horseback. From mountainous terrain and forested countrysides to those growing towns chock full of saloon-goers and merchants, it appears players will be able to take in the full breadth of the cowboy experience.

Rockstar says it was important for the game to be massive not just in size, but also in depth. That means the player — taking the reigns as Van Der Linde gang member Arthur Morgan — will have a living, breathing society around him to interact with.

Red Dead 2 may set a new standard for open-world gameplay.

You can go into shops and sell the pelts you've skinned off the back of your latest game hunting prey. And if you get caught trying to steal or shortchange the shop vendor, well, don't be surprised if you have to knock him out in the street. That the townspeople gathered around to watch the confrontation as it went down is a testament to the emphasis Rockstar is placing on immersion.

That sort of interaction can be coerced out of the game by your own will, too. You can interact with almost everyone and everything. Meet some passersby on the road with a quick greeting and be on your way, or question someone you think might be doing dirt in the city. These interactions seemingly have the potential to escalate into something more, whether that be a new opportunity for Arthur Morgan and Co. or more fisticuffs to keep people in their place. And yes, that also means you can defuse certain situations.

Should the fighting become so fierce that you resort to weapons, you'll find a new combat system that makes the deed more fluid and fun. Hand-to-hand combat, especially, seems far more involved than the original game. As far as shooting is concerned, Dead Eye is back, and it'll be cooler than ever to put bullets into the heads of six of your enemies simultaneously.

At the end of your daily musings, you'll head back to camp to meet up with your gang. This is likely where you'll be getting the bulk of your missions, but it's also a chance for the player to get to know the other characters in the group. They'll share stories and sing and dance with you as you eat, and you can also play various games to keep morale high. There's a gameplay benefit to all this, as Rockstar says spending time with these people could unlock new secrets.

As a pillar of the gang, you'll be tasked with helping keep them afloat by regularly replenishing food, water, and other supplies. We're not sure what would happen should their morale get too low, but apparently that will play a part in how others in the gang approach you.

Red Dead Redemption 2 is slated for an October 26th release on PlayStation 4 and Xbox One. Head to Amazon and pre-order yours today.

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August 8, 2018

Rockstar has announced that we will see new gameplay for Red Dead Redemption 2 on August 9. This should be our first significant look at gameplay since the game's announcement. The trailer will air 11AM Eastern, and can be viewed on Rockstar's website or YouTube channel. We'll be updating this post with details about the gameplay announcement once it arrives.

August 6, 2018

The big question on everyone's mind: When are we finally getting gameplay? All signs point to soon. Rockstar has recently sent out Red Dead 2 care packages to members of the press, and with Gamescom taking place in just a few weeks, the developer could be gearing up for a big reveal. Red Dead II was notably absent at E3 2018, so the next biggest gaming convention seems like a good bet for it to make an appearance.

During a recent financial call, Take-Two CEO Strauss Zelnick took the chance to hype up Red Dead 2 even more, saying, "My belief is that Red Dead Redemption 2 will shatter expectations and that the online experience also will be extraordinary, but unexpected."

Its online aspect was a bit contentious when rumors of its existence began floating around since Red Dead's identity was tied to its single-player, but it looks like Rockstar may have something special they've got cooking up if they're hyping it up so much.

He continued by saying that Red Dead II will "redefine the industry" and "captivate audiences around the world."

PC release?

Though Rockstar only announced PlayStation 4 and Xbox One versions of the game, there's still hope it could come to PC. It appears that a programmer at Rockstar, who previously worked on GTA V and L.A. Noire, listed Red Dead II on his LinkedIn profile with its platforms being labelled as "PS4/Xbox1/PC." This was eventually amended once word got out, but it's unknown if this was a simple mistake or a PC version is indeed in the works.

The story so far...

Rockstar Games appears to be returning to the traditional one playable character route after successfully experimenting with three playable protagonists in Grand Theft Auto V but he's not John or Jack Marston. Players will travel back to 1899 (12 years before the first game) to fill the boots and don the hat of a much less noble man that goes by the name of Arthur Morgan, a brute that's running with Dutch van der Linde's gang during their prime. While little is known about Arthur, we know he's a much more sinister cowboy who doesn't mind getting his hands dirty. In the second trailer, we see him interrogating and roughing up several people who appear to owe money to Dutch's Gang, perhaps for protection. He's a brutal force that is loyal to Dutch and likely only Dutch.

It's likely we're going to see the rise and fall of the gang, with Arthur Morgan playing a pivotal role.

The story will see Morgan and Van der Linde's gang stealing, running, and fighting to survive the rugged and cruel world that is the Wild West. Order has not yet been established, technology is slowly beginning to evolve into something far more advanced, and people like Dutch believe it's important that things stay the way they are. The Van der Linde gang was always viewed as a Robin Hood-type of bandits, stealing from the rich to give to the poor and resisting the government in favor of a structure where it was an "every man for himself" situation.

The gang eventually evolved into something far more dangerous and unhinged according to an anecdote provided by John Marston, leading him to realize their Robin Hood act was all a front for their evil actions and crimes. The event that likely leads to the start of the downfall of the gang seems to be a heist in Blackwater which later became known as the Blackwater Massacre. In the plot synopsis for the game provided by Rockstar, it's revealed that the gang is being hunted after they botch a robbery in the wealthy town that is seen toward the end of the first RDR.

Within the lore of the series, the Blackwater Massacre was a massive shootout that took the lives of over 30 people. Civilians, cops, and criminals were among the casualties of the bloody shootout, actual details of why the battle took place remain a mystery to the residents of Blackwater because the officials went to great lengths to cover it up. Why? Well, we'll likely find out in Red Dead II.

Most people involved died or were criminals who escaped but one of the few survivors was the legendary lawman, Landon Ricketts. Ricketts is in the first game and Marston teams up with him in Mexico, Marston knows him for his status but the two don't seem to know each other. It's entirely possible that Marston was uninvolved in the heist or was playing coy and using him to further his quest for redemption.

How does it connect to the original Red Dead Redemption?

So, what's the connection to the first Red Dead Redemption? Well, Rockstar is being very, very careful not to say much about this game and how it connects to the first game but it will shed light on the stories John told in the first game as well as provide more depth to the men we hunt down in that same game.

John Marston is indeed in the game but Rockstar has noted that this is Arthur Morgan's story, not John's.

Given this game takes place long before the events of the original game and has a direct link to it via Dutch van der Linde and his gang, it's hard to imagine Rockstar isn't trying to expand John Marston's story in some way. With games like Grand Theft Auto, there have been very subtle connections tying the games together but none of them are direct sequels or relate to each other in any way. With Red Dead Redemption II, Rockstar had the chance to name the game something like Red Dead Revolution, Red Dead Retribution, or something along those lines given that the series so far has gone Red Dead Revolver and then Red Dead Redemption. They purposely named it in a way that links the two games.

Marston was also a substantial part of Dutch's Gang, he was taken in by Dutch when he ran away from the orphanage he lived in. He was raised by this gang and lived with them for a large majority of his life and in the fallout of him abandoning the gang, it all went to hell and it was more or less disbanded. John Marston is indeed the game, he's heavily featured in new screenshots and is seen in the newest trailer once or twice but Rockstar says this is Arthur's story, not John's. That doesn't mean that we can't expand on the character, it just means he will not be the focal point of the narrative.

Major gameplay innovations are coming in the western sequel

Since Rockstar has been pretty prude about Red Dead Redemption II, we only have the word of the press who have seen the game in action to understand how the game plays. There will be more details in the future regarding what the gameplay will look like but for right now we'll just give you the basic rundown of what we know. For starters, Rockstar seems to be creating their most realisitic world yet and abandoning some of the most video game-y aspects in their formula for something with more depth.

According to Rockstar, they've been developing Red Dead Redemption II for eight years, starting as they were wrapping up the first game. In that time, they've been handcrafting a world with lots of detail and creating systems that may be fairly unexpected from them. A large portion of the game is centered around managing the gang, Arthur is Dutch's right-hand man and he helps keep everything running smoothly. This means you'll help perform odd jobs for gang members, go hunting to get food for the camp or get money to line their pockets with, and so on.

Rockstar has been very clear that you don't have to do this and you won't be severely punished if you don't but the gang will make comments if you leave them hanging for days on end. If you do choose to take care of your gang, you'll be rewarded in ways that have not yet been revealed and your gang will grow stronger.

Also on tap is a new dialog system that allows you to approach situations with more options than just shoot and kill. Each NPC has their own set of branching dialog, with the player able to talk niceties or show a degree of impatience in any given encounter. And this isn't just a black and white morality system either. Some choices will be gray areas, some will be lore-advancing, some will lead to friendships, and others will most certainly erupt into bloodbaths. It's unclear if there will be any more to this system - such as a relationship mechanic that gauges each NPC's level of warmth toward you - but it's something.

If you do choose to go off and do things like hunting, you'll be able to see the amount of depth that Rockstar has added to its hunting system since the original game and Grand Theft Auto V. You'll find yourself stalking animals, choosing your weapon carefully so you don't damage pelts/meat, and tracking an animal by following blood trails after you've hit it. Once you've tracked the animal down, you may find it still alive, bleeding out and yelping. Arthur will then take out his knife and stab the animal in the heart to end its suffering and take what you want from it.

You can then string up your kill on the back of your horse and take it back to camp to feed your people or sell it in town and take the money for yourself. Regardless of what you choose, your hunt will rot and decay over time so the longer you have it on the back of your horse (yes, it's literally on your horse, not in an invisible pouch), the less valuable it'll be. If you were to kill an animal (or even a person) behind and let it sit in the wild, vultures, coyotes, and other creatures would come and munch on the remains.

It looks as if Rockstar will be carrying over the heists from GTA V as we see Arthur Morgan robbing a bank and holding up a train in the second trailer. It's unclear how much of a focal point these will be in the game since it was the core of GTA V's campaign but one has to imagine it plays a similar role given you're a gang of notorious western criminals.

We do know there will be some depth to those heists, though. Players can go loud or quiet, create distractions, choose who you bring with you (some can be done solo but isn't recommended), and use a bunch of other different variables to create different outcomes throughout the heists. All of this will result on if and when law enforcement shows up amongst other things. It's unclear if you can have gang members die or get critically wounded in these heists like in Grand Theft Auto V or just how dynamic these systems are. Grand Theft Auto V's heists were heavily scripted, if you chose a certain crew member to come with, they'd always die on the same mission in the same spot because it was coordinated by Rockstar's writing. It was more of the illusion of choices having consequences rather than them actually having any meaning at all.

Some major changes are also coming in combat with the ability to dual wield weapons like Max Payne, bows and arrows used for hunting and maybe even some stealth combat as we see Arthur Morgan taking a knife to someone's back in the dead of night. We also see Arthur brutally beating people up in the third trailer, suggesting Rockstar has refined their melee combat to create more intense and fun brawls.

A cowboy's best friend

A cowboy's best friend isn't his fellow outlaws/lawmen, it's his horse. In the original Red Dead Redemption, your horse was almost supernatural in the sense it teleported to you and was basically immortal. You didn't have much of a connection to it because outside of its speed and stamina, there was nothing too special about the horses. In Red Dead Redemption II, Rockstar plans on changing that.

Your horse in the sequel will be very special. Perhaps the most significant change from the first game or any Rockstar game for that matter is that you won't be able to carry every single weapon with you. The joke of pulling an RPG out of your rear end in GTA wouldn't apply in this game as you'll only be carrying small weapons such as handguns on your person, rifles and other gear will travel via your horse. We're not sure if you can sling at least one rifle over your shoulder while walking around but you can expect most of your guns to be unavailable if your horse isn't nearby.

Your horse won't be disposable in this game, it'll mean a lot more to you because it has lots of value. You'll grow a bond that effects how scared it gets when put in danger, how far it gets from you, and more. Rockstar hopes that this bond won't just serve a gameplay effect but a personal and emotional one to. If your horse gets critically wounded, you can attempt to heal it with medical supplies, if you don't have any you can try and run into town quickly and gather some and run back. You may come back to your horse dead, making you realize that you left that poor animal that loved you to die thinking you abandoned it in its final moments. Brutal stuff, I know. Should it die, you'll have to start that bond all over with a new horse and presumably any gear you can't carry off of that horse's corpse is lost.

It adds a whole new layer to an aspect that's iconic to westerns but doesn't have a lot of attention paid to it.

When you can play it and when we'll know more

The only questions remaining are when we can play the game and when we can expect more firm details from Rockstar. The game is currently scheduled to release on October 26th, 2018 for PlayStation 4 as well as Xbox One, and we can likely expect some news regarding the game in June or July via a Game Informer cover story or a new breakdown directly from Rockstar. As of right now, we'll just have to hold our breaths and keep waiting to saddle up again.

Where to buy Red Dead Redemption 2

You can now pre-order Red Dead Redemption 2 ahead of its October 27th release date. You're in for some nice goodies if you decide to give Rockstar your cash early. All pre-orders for Red Dead Redemption 2 come with the War Horse mount and the Outlaw Survival Kit. The former is a grey-colored steed that has better courage and stamina than others, while the Outlaw Survival Kit gives you extra health kits, Dead Eye replenishment, and more.

If you pre-order the digital copy on PlayStation 4 or Xbox One, you'll also get some extra in-game cash to start your game, as well as a treasure map, though you'll need to pre-order the game by July 31st to get those.

There's also a special edition of the game available. It comes with 2 extra side missions, a black thoroughbred horse, gameplay bonuses through medllian and talisman charms, in-game cash bonuses, gameplay boosts, and discounts, a gunslinger outfit, and three additional weapons. You'll also get a real map of the game world.

If that's not enough, the Ultimate Edition comes with everything that the Deluxe Edition does, but you can add two more in-game outfits, another black thoroughbred with an exclusive saddle, a Survivor camp theme for the game's online mode, three additional free weapons, and XP bonuses for online play up to rank 25.

As an added bonus for Grand Theft Auto 5 players, all digital pre-orders also come with in-game currency for GTA Online. Standard Edition gets $500,000, Special Edition gets $1,000,000, and Ultimate Edition gets $2,000,000.

Then there's the big kahuna reserved for the most die-hard Red Dead fans. It's a full-blown Collector's Box, a red-tinted metal tithing box with a lock and key that comes with an assortment of real world goodies. There's a collectible coin, a double-sized puzzle, a red bandana, a treasure map, a pin set, commemorative playing cards, a real 150-page Wheeler, Rawson and Co. catalogue, and 12 collectible cigarette cards.

You can pre-order your preferred digital edition of Red Dead Redemption 2 at the PlayStation Store, Xbox Store, or direct from the Rockstar Warehouse. Those opting for the Collector's Box, however, can only get it through the Rockstar Warehouse.

Wanting to catch up and play through the original Red Dead Redemption before the sequel drops? You can find the Game of the Year Edition for $20 at Amazon

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Updated September 2018: Rockstar has released a second gameplay video for Red Dead Redemption 2.



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5 things from the iPhone and iOS we want Android to get ASAP

Android is great, but Google can always make it better.

There are some features from iOS that I wish were on Android.

I know those are dangerous words, but hear me out on this one before you pick up the pitchforks. Android does a lot of things right, and in many regards, does these things better than iOS. However, while using both platforms side-by-side after picking up the iPhone XS, I've come across a few things that I desperately wish would make their way to Android.

Here's what I'd like to see.

First-class app support

Android apps have come a long way since the dark ages of the Android Marketplace, and while applications are now more readily available on Android and are higher-quality than ever before, there continue to be discrepancies between them and their iOS counterparts.

Many apps run much more smoothly and with greatly increased speed, there are UI elements and animations that make things look prettier, and there are still instances in which apps are available on iOS with no Android counterpart to be seen.

The fact of the matter is that iOS apps continue to receive better support from developers, and unsurprisingly so. There are fewer device variances and software versions to accommodate for, and as a result, developers can spend more time working on better, richer features than having to put so many resources into ensuring stability across an entire open-source platform.

It's hard to see this ever completely changing considering the fundamental differences between Android and iOS, but it's still a goal I'd like to see us make progress towards.

AirDrop

The closed-source nature of Apple's ecosystem comes with many downsides, but one of the biggest benefits is the interoperability between iOS and macOS. There are a few features that are available as a result of this, but one of my favorites is the use of AirDrop.

If I'm watching a video on my iPhone and want to continue it on my iMac, all I have to do is tap it from the AirDrop menu and it's instantly shot to the computer. There's no need to find the right link or site on the iMac, it's just instantly there.

Apple's been in a position to do this for a while, and now that Google's establishing its own line of products with the Pixel series running Android and Chrome OS, I don't see why we can't see a similar feature between the two operating systems in the near future.

Syncing of texts and calls on desktop

On a similar note, iOS does a great job at syncing iMessages and phone calls with macOS. As soon as I booted up the XS, it automatically connected to my iMac in the background so that it started pinging with texts and phone calls as they came in.

Google's beginning to make some progress on this front with Android Messages and its desktop site, but the process is still considerably more clunky and not nearly as feature-rich.

These are things that I believe can now be worked out with Google's continued focus on its Pixel line, but in the meantime, we're still left waiting.

More intuitive gestures

Following the release of the iPhone X last year, Google decided it was time to reveal its own take on gesture-based navigation with Android 9 Pie. The final product we have today is much better than what we saw initially in Developer Preview 2, but there's still work to be done.

Google nailed the fluid feeling of cycling through recent apps and swiping up to see the multitasking menu, but the dangling back button and the complicated swipe gesture to access the app draws keeps it feeling like a half-baked effort at times.

Gestures on the iPhone XS aren't perfect, but when used side-by-side with Android Pie on the Pixel 2, they do feel better thought-out than what Google's currently offering. I expect we'll see Android's gesture system improved with future releases, but in the meantime, iOS is still the reigning champ in these regards.

Streamlined facial unlock

As bezels continue to shrink and displays grow larger, facial unlock systems are going to become a norm for biometric authentication on smartphones. Companies like OnePlus, Samsung, Honor, and plenty more have introduced their own face unlock systems, and while some are faster than Face ID with iOS, none of them go beyond the lock screen.

After you use your face to unlock the iPhone X or XS you can then also use it to log into your banking app, pay for an app on the App Store, autofill passwords with LastPass or 1Passwords, and so much more.

Face ID is baked into every nook and cranny of iOS that it can exist, and even though it may not be as fast as face unlock on the OnePlus 6 or Honor 7X, it's far more secure and justifies the removal of the fingerprint sensor.

Let's hear from you

Those are my hot takes about iOS features I'd like to see come to Android, but what about you? Sound off with your thoughts in the comments below!

The Apple Watch Series 4 is light-years ahead of anything running Wear OS



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LG V40 to have super wide-angle and telephoto zoom cameras

This is LG's most powerful phone of 2018.

Last year saw a big shift for LG's V series. Unlike the V10 and V20 that experimented with metal designs, removable batteries, and secondary ticker displays, the V30 introduced a slick glass back, incredibly slim bezels, and a pOLED screen made by LG itself.

We're anticipating the V40 to share a lot of similarities to its predecessor and this year's recently announced LG V35, and as new information trickles in, we'll be regularly updating this guide to help keep you up-date on everything that's going on.

Without further delay, here's everything we know about the LG V40!

The latest LG V40 news

October 1, 2018 — LG V40 to have super wide-angle and telephoto zoom cameras

Just a couple days away from the LG V40's October 3 unveiling, we now have confirmation on how the device's five camers will work.

Evan Blass shared the below image on Twitter, and as you can see, it offers a full breakdown of the V40's five camera sensors.

The three cameras on the back include a standard, super wide-angle, and telephoto zoom lenses. Around front, we've got a standard and wide-angle combo.

LG's one of the few OEMs that usually opts for wide-angle secondary sensors instead of the more popular telephoto ones, so it'll be interesting this year to have both options available for use in addition to the regular standard camera.

September 27, 2018 — LG announces the V40 ahead of its October 3 event

Here's a bit of an odd one.

LG's holding an event on October 3 in New York City where we're expecting it to officially unveil the V40, but a good few days ahead of the event, the company's already announced the phone and confirmed various aspects of its design and features.

The V40 will ship with a large 6.4-inch display with a notch at the top and around back is a rear-mounted fingerprint sensor and three cameras. LG's yet to explain how each sensor will work, but we now have word from the horse's mouth that three cameras are definitely in tow.

Along with this, the V40 will also be available in Platinum Gray, Moroccan Blue, and Carmine Red. LG hints at the phone having a "soft touch", but seeing as how the back appears to be made out of metal or glass, we're not entirely sure what that means.

There are plenty more details we've still yet to learn about the V40, but even so, it's odd that LG would share any of this info so close to the big reveal.

September 26, 2018 — LG V40 press render confirms what we already knew

The LG V40's already leaked in a few different renders, and now thanks to Evan Blass, we've got yet another early look at the phone.

This particular render shows the AT&T variant of the V40, and as it was previously confirmed in other renders, we can see three rear cameras, a glass back with a fingerprint sensor, and a large display with a notch at the top that can be blacked-out via software.

Something else worth noting is the November 16 date on the screen. This isn't the first time that date's appeared, but now that we know the V40 will be announced on October 3, it looks like LG may wait a few weeks before actually putting it on sale.

September 13, 2018 — LG announces October 3 event for V40 launch, hints at five cameras

Following a good helping of leaks and rumors, LG's now sent out press invites to an October 3 event in New York City where it'll announce the LG V40 ThinQ.

The phone's name and logo are both confirmed on the invite, and along with this, the "Take 5" tagline suggests that the phone will ship with a total of five cameras (something we've been expecting). Although the implementation of these cameras has yet to be confirmed, it's believed that two will be on the front while the other three will reside on the back of the phone.

Stay tuned!

August 27, 2018 — V40 leaks again in more high-res renders and 360° design video

Just a few short days after the below renders leaked for the LG V40, OnLeaks and SlashLeaks teamed up to dish out even more renders of the phone.

We once again see the V40's front and back, but these images also showcase the phone from a couple different angles. Along with the still images, there's also a design video that gives us an even clearer look at the device.

No new details are revealed with these renders, but even so, it's still fun to get another glimpse at LG's next big flagship for the year.

August 22, 2018 — First LG V40 render appears with triple rear cameras and a notched display

After months of waiting, we've finally got our first look at the LG V40 thanks to a leaked press render from MySmartPrice.

As you can see from the photos, the V40 retains a lot of the V30 and V35's design language while making a few big updates. The glass back and metal frame are staples from the past two V handsets, as is the rear-mounted fingerprint sensor. There's a large display on the front that likely uses an OLED panel, and similar to the G7 before it, the V40 also features a notch at the top. Inside that notch, you'll find two front-facing cameras and an earpiece for phone calls.

The V40 also appears to be the first LG phone to come equipped with three cameras on the back. We've seen other OEMs such as Huawei mess with triple camera setups before, so it'll be interesting to see LG's implementation of this.

The LG V40 has a 3.5mm headphone jack, USB-C port, and a third hardware button that'll likely be used for opening up the Google Assistant.

A date of November 16 on the V40's lock screen suggests that the phone's just a couple months away, but this doesn't line up with an earlier rumor claiming that the V40 would be released on October 5. As more details about this come out, we'll let you know.

July 19, 2018 — LG to launch the V40 on October 5, reported to have a 90% screen-to-body ratio

A new report from ETNews recently broke, and if you weren't already excited about the V40, this just may change your mind.

Following last month's rumor of the V40 having a total of five cameras, ETNews says that three of these will be on the back of the phone and consist of 20MP primary, 16MP wide-angle, and 13MP telephoto sensors. The remaining two cameras will be on the front and allow for a 3D facial recognition system.

Speaking of the V40's front, it's said that we'll be met with an impressive screen-to-body ratio of 90%. LG will apparently have a "different from the conventional" method for keeping bezels so small, suggesting that the company might have found an alternative solution to the notch.

Lastly, LG will reportedly announce the phone during IFA late next month and then begin sales on October 5.

June 26, 2018 — The V40 will reportedly have a total of five cameras, a notch in its display, and face unlock system

News dump alert! Our friends at Android Police recently spoke with a source that's apparently familiar with the V40's development, and as such, we've got some juicy new details about the phone.

First and foremost, it's reported that the LG V40 will ship with a total of five cameras. We can't say with 100% certainty how these will be positioned on the phone, but it's likely we'll get two on the front and three on the back. Speaking of cameras, LG's working on a new face unlock system that could feature 3D mapping technology, not unlike the iPhone X's Face ID.

Something else to take note of is the fact that the V40 is said to come with a notch in its display. LG will allow you to use software to hide the notch just like it does on the G7, but as expected, this is a trend you just can't escape for the time being.

Other reported features are the Snapdragon 845, rear-mounted fingerprint sensor, and a dedicated Google Assistant button next to the volume rocker.

May 2, 2018 —It'll probably use an OLED display

Shortly after the G7 ThinQ was announced, LG confirmed something rather interesting — it only uses OLED screens for phones in its V series.

In other words, that's about as close of a confirmation as we'll get that the V40 will come equipped with an OLED panel. We don't know what the resolution will be or if it'll have a notch, but OLED is pretty much a guarantee at this point.

April 19, 2018 — "Storm" is the codename for the V40

Evan Blass shared on Twitter that the V40's codename is "Storm." This doesn't provide much insight into specifics regarding the phone, but it is suggestive that LG's flagship will be big and powerful.

Since there's not much else to say about this, here are a few storm emojis 🌩🌪☔️

What specs can we expect?

Talk about the V40's specs is still relatively quiet, but even so, we can make a few guesses about what it'll come equipped with.

At the heart of the V40 will likely be Qualcomm's Snapdragon 845 processor. This has been the chipset of choice for most 2018 flagships, and as we've seen before, the 845 is a beast when it comes to performance, camera processing, battery life, and more.

Something else the V40 will likely carry is an OLED display. In May, LG confirmed that it reserves its OLED panels for entries in the V series. Unless something has radically changed since then, this is a sure bet that the V40 will be graced with an OLED screen.

Lastly, the V40 will come with at least two cameras on the back. We don't know what kind of sensors will be used or what the aperture rating will be like, but similar to past LG flagships, we should get a primary lens with a regular focal length and a secondary, wide angle one.

When will the LG V40 be released?

On September 13, LG issued official press invites announcing that it'll hold an event to unveil the V40 on October 3 in New York City.

It's unclear how long it'll take for the V40 to go up for purchase following the event, but we're sure to learn more soon.

How much will it cost?

We have a pretty good idea as to when the V40 will be released, but what about its price?

Details on this are still few and far between, but to make an educated guess, let's first look at past retail pricing for other entries in the V series.

  • LG V10 — $600
  • LG V20 — $830
  • LG V30 — $800
  • LG V30S — $930
  • LG V35 — $900

LG's been steadily increasing the price of its V phones with just about every release, and based on the most recent V30S and V35, I think it's safe to say that the V40 will cost around $900 and possibly cross that $1000 threshold.

The V series has never been cheap and the V40 won't be an exception to that rule.

Samsung Galaxy Note 9 rumors: Release date, specs, price, and features!



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Is your smartphone your only computer?

The age of smartphone-only computing isn't here quite yet for most people.

Compared to the devices we had a decade ago, smartphones have come an incredibly long way. Processors are becoming increasingly more powerful, software features like Samsung DeX allow for desktop-like experiences, and with internal storage options now reaching 512GB, there's plenty of room for just about all of your digital files.

These advancements are truly exciting to see, but even with all the progress that's being made, are we at a point where smartphones can act as our only computer?

This question was recently asked in the AC forums, and this is what our community had to say.

ffejjj
09-30-2018 12:07 PM
"

I have 3 computers and 1 Chromebook in the house but my phone gets the most use.

Reply
DMP89145
09-30-2018 12:21 PM
"

No, it's not even close for me. I definitely spend more time on desktop/laptop than on mobile. Phone definitely plays it's role, but I only use it when I'm away from my Chromebook or desktop.

Reply
L0n3N1nja
09-30-2018 09:53 PM
"

My phone is the device I browse the web and use social media the most on, but that's because it's almost always within arms reach. I still sit at a desk and use my desktop most every night, and I often use a tablet as well. Almost everything productive or productivity related I do with a keyboard/mouse and windows 10.

Reply
Mooncatt
09-30-2018 02:41 PM
"

My phone gets the most use. My computer is pretty old and the display isn't very accurate. I'd like to get a more modern one for gaming and photo editing, but it's rather low on the budget list.

Reply

What about you? Is your smartphone your only computer?

Join the conversation in the forums!



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Jaybird Tarah vs. Jaybird X4: Which should you buy?

We're a virtual company made up of tech experts from across the globe. We live and breathe Bluetooth headphones and know that crappy earbuds make for a crappy workout, but great ones make for nothing but gains.

Jaybird X4

Our pick

$130 at Amazon

Pros

  • Great sound made better by customization
  • Sturdy cable
  • Great inline controls
  • Customizable fit

Cons

  • Kind of pricey
  • Proprietary charging clip

Jaybird's X4 wireless earbuds are excellent, from their well-rounded sound quality to their durable cord and fantastic controls. They may be a bit expensive, but they're certainly worth it in many ways.

Jaybird Tarah

Excellent value

$100 at Amazon

Pros

  • Customizable EQ in the Jaybird app
  • Great, comfortable fit
  • Responsive inline controls

Cons

  • So-so sound out of the box
  • Cord is easily damaged
  • Proprietary charging clip

The new Jaybird Tarah sport earbuds are an affordable entry in Jaybird's wireless workout headphones lineup. While the customizable EQ makes them great, they're not exactly at their full potential right out of the box.

Both entries from Jaybird are at the top of their respective classes for Bluetooth sports earbuds. Their wireless connectivity is excellent, they fit well and are comfortable, and the Jaybird app rounds out the experience perfectly with battery notifications, customizable EQ controls, and more.

The Tarah is the entry-level option here, with audio quality that isn't quite on par with the X4, though customizing the EQ does make a dramatic difference. If you have the extras $30, spend it on the X4, but if you don't, the Tarah earbuds are the absolute best you can get for $100.

The breakdown

There really isn't much that's different between these two pairs of wireless sports earbuds. It really comes down to the minor details and the biggest physical differences are the rubber each cord is made of and the inline control design.

The Tarah's cable is made of a softer rubber that is easily dented by fingernails. One side of mine popped out of the cinch, and upon trying to put it back in, I put a bunch of fingernail imprints in it that are still there.

Jaybird Tarah Jaybird X4
Battery life 6 hours 8 hours
Sweat/water-resistant Yes, IPX7 Yes, IPX7
Fast charge 10 minutes charge = 1 hour play time 10 minutes charge = 1 hour play time
Fit customization Interchangeable silicone gels Interchangeable ear tips and fins
Bluetooth range 10 meters (30 feet) 10 meters (30 feet)

While the Tarah and X4 are identical when it comes to audio specs, the X4 somehow just sounds better. The bass is richer (even after customizing the Tarah in the app), and the high end is that much crisper at low volumes. I can only attribute the difference to the enclosed spaces in each pair of buds. The two are ever so slightly differently shaped.

The other major difference is the shape of the playback control buttons. I actually prefer them on the Tarah because the + button is shaped like that — ditto for the -. The X4 buttons are all round, and I sometimes accidentally turn them off when I mean to skip a track.

Though audio specs are identical, the Jaybird X4 earbuds just sound better.

The only true downside of either pair of sports earbuds is the proprietary charging clip. While it does cut down on silicone flaps needed to cover ports, and it certainly streamlines the playback controls, you're also hooped if you lose it. And you can't actually buy just the charging clip for either model on Jaybird's site yet (but you can for the Freedom earbuds, and it's a whopping $25).

You really can't go wrong with either pair of Jaybird earbuds here; you just have to decide what you value more: $30 or great sound; better playback controls (the X4 controls actually beep when you switch tracks); and a stronger cable that doesn't pop out of the cinch. For my money, the X4 wins big.

Jaybird X4

Top pick

For wireless sports earbuds, it doesn't get much better, despite the slight expense.

$130 at Amazon

For $30 more than the Tarah, the X4 earbuds offer a stronger cable, better sound, better playback controls (complete with confirmation sound effects), and more customization options when it comes to fit.

Jaybird Tarah

Entry-level greatness

$100 at Amazon

For $100, you can't really do better than the Jaybird Tarah for wireless sports earbuds.

An excellent app with customizable EQ is what really helps the Jaybird Tarah shine. For $100, you get comfortable, good-sounding earbuds, with excellent playback controls and cool color options.



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These are the best Bluetooth speakers to pair with your NVIDIA Shield TV

The NVIDIA Shield TV is a powerful and portable Android TV box that's a breeze to set up and use. Simply connect the Shield to any TV in your home and you've got near endless streaming and gaming options at your fingertips. One great feature that is often overlooked is the Shield TV's ability to pair with Bluetooth speakers, allowing you to bypass your TV's audio entirely. Instead of investing in an expensive home theater system, you can spend a lot less on a pair of high-quality Bluetooth speakers that you can also use with your phone and most other Bluetooth-enabled devices around your home. How convenient!

Beautiful Bluetooth Bookshelf Speakers

Edifier R1700BT Bluetooth Bookshelf Speakers

For a more permanent solution that's perfect for any dorm or living room, consider these great bookshelf speakers from Edifier. With support for simultaneous wired and Bluetooth connections, this is a great value for speakers that look and sound so good.

$150 at Amazon

Bring the bass

Logitech Z337 2.1 Channel Computer Speaker System with Bluetooth

For a wallet-friendly speaker set, we recommend the Logitech Z337 set that includes a subwoofer, two satellite speakers, and a wired control pod that includes controls for volume and Bluetooth pairing. Unlike the more portable options lower down on this list, this is an ideal set of speakers for your living room or bedroom that include 3.5mm and RCA inputs for wired connections.

$80 at Amazon

Incredible design and sound

Studio 19 Solo E500X-EQ

I was blown away testing the Solo E500X-EQ for its fantastic sound quality and portable design. This is a speaker that continually impresses anyone who hears it. You're able to plug it into the wall for prolonged use at home, and then unplug and relocate it anywhere in your home, or take it outside or anywhere with you. For the price, it better be one of the best speakers you can buy and in my opinion, it absolutely is.

$550 at Amazon

Portable 360-degree Sound

Bose SoundLink Revolve

Bose makes legendary speakers, and its latest and greatest portable creation is the SoundLink Revolve. Featuring a very familiar smart home speaker design with a rechargeable lithium-ion battery that delivers up to 12 hours of room-filling sound, you can bring this powerful speaker throughout your home and then return it to the charging cradle. You can also pair two Revolves together for even better surround sound.

$228 at Amazon

Most popular

UE Boom 2

The UE Boom 2 is one of the most popular portable Bluetooth speakers you can buy. It's received glowing reviews from tech reviewers and users alike. If you want a great sounding speaker that you can pair with your NVIDIA Shield TV at home or take with you on any of your adventures, this is a great choice.

$150 at Amazon

Best on a budget

Anker SoundCore Boost

Anker has delivered a surprisingly great line of SoundCore speakers, and the SoundCore Boost is a top pick for it's enhanced base and ease of use. This is a great option to pair with the Shield for its portability and impressive sound quality.

$80 at Amazon

Pairing Bluetooth speakers to your NVIDIA Shield TV is a great option if you're looking for a quick way to greatly improve your audio experience for streaming Netflix movies and gaming. I recommend the Edifier R1700BT Bookshelf Speakers ($150) which offer outstanding quality and value for the price. The NVIDIA Shield TV Pro, with its 500GB of internal storage, is particularly great for use with Plex and when loaded up with a ton of great content it's a breeze to pack up and take your Shield with you wherever you go. With a portable speaker like the Anker SoundCore Boost ($80), you can always enjoy great audio on the go!



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12 best wireless headphones to work out with

No matter if you're hitting up the gym, going for a 3-mile run, or out on a bike ride, having the right pair of headphones can turn any dull workout into a great one. Music, podcasts, and audiobooks are excellent ways to keep yourself motivated while breaking a sweat, and below are 12 options that we think will serve you admirably no matter how hard you're pushing yourself.

High quality sound

Bose SoundSport Wireless

The Bose SoundSport Wireless doesn't have the best battery life in its class, but it definitely makes up for this in sound quality. These are among the best-sounding earbuds of this form factor while offering decent performance with six hours of use on a charge. Just be mindful of the steep $149 price tag.

$149 at Amazon

Great for fitness

Samsung Gear IconX (2018)

With no wire connection, the Gear IconX is about as wireless as you can get with earbuds. Samsung promises five hours of Bluetooth streaming for the battery, and if you load music directly onto the buds, you can bump that up to seven hours. There's also support for Bixby/Google Assistant and full fitness tracking built right into the Gear IconX.

$135 at Amazon

Cheapest there is

Mpow Flame

Mpow makes a lot of affordable headphones, and the Flame is its latest workout-focused pair. You'll find IPX7 sweat and water-resistance, support for Bluetooth 4.1, rich bass, and customizable ear tips. Add that together with 7-9 hours of playback on a single charge and you're getting a lot of bang for your buck.

$20 at Amazon

Elegant simplicity

Apple AirPods

Despite their age, Apple's AirPods remain the best truly wireless earbuds you can buy. The sleek, lightweight design means you won't notice them while on a run, and thanks to the five hours of use and fast charging with the case, battery life isn't an issue at all. The sound quality isn't the best, but the overall experience is fantastic (even with an Android phone).

$145 at Amazon

Stupendous battery life

Jaybird X4

Jaybird's latest earbuds are the best the company's ever made. The sound quality is fantastic, you'll get 8-10 hours of battery, and there's an IPX7 waterproof rating. See why we gave the headphones a 4.5 out of 5 in our full review!

$130 at Amazon

Best for $100

Jaybird Tarah

If you want 80 percent of what the Jaybird X4 offers but for $30 less, the Tarah is a fantastic choice. Jaybird promises 6 hours of battery, there's IPX7 water resistance, and the compact size is perfect for all kinds of workouts. Read more in our full review.

$100 at Amazon

They're Beats

BeatsX

Beats is one of the most iconic audio brands of our time, and with the BeatsX, you get that rich, bass-filled sound you've come to expect in a form factor that's perfect for breaking a sweat with. Beats promotes up to eight hours of use per charge, two hours of playback after five minutes of charging, and there are four size options for the ear and wing tips.

$90 at Amazon

Tiny but powerful

Bose SoundSport Free

The SoundSport Free is Bose's first attempt at truly wire-free earbuds, and boy do they deliver! The sound quality is fantastic as always, the fit is good, and you've got IPX4 water resistance. To learn more, be sure to read our review of the buds.

$199 at Amazon

Affordable wire-free

AMORNO Wireless Earbuds

Truly wire-free earbud designs are excellent for working out, and the AMORNO earbuds are one of the best ways to get that form factor without spending $100+. Along with the completely wireless build, you'll get Hi-Fi sound quality with deep bass and three ear tip sizes. Battery life is OK at three hours per charge, but the included case offers four full recharges to keep you going.

$60 at Amazon

Great value

Phaiser BHS-730

For under $40, your dollars are stretched really far with the BHS-730. The 8mm speakers combined with Bluetooth 4.1 offer very good sound, and thanks to a noise-canceling mic on the inline controls, you can easily take calls with excellent clarity. To cover your purchase, Phaiser also offers a lifetime sweatproof warranty.

$36 at Amazon

A name you trust

Aukey Wireless Headphones

Aukey has built a name for itself over the years with high-quality charging accessories, and now, the company's getting into the audio world. Aukey's wireless earbuds are IPX4 water resistant, have Hi-Fi sound, and are backed by a 45-day money-back guarantee.

$22 at Amazon

Bone-conducting beast

AfterShokz Trekz Titanium

Our last pick is a bit different. The AfterShokz Trekz are bone-conducting headphones, meaning they don't actually go into your ears. Instead, the vibrate the bones in your skull so that you can listen to your music while still hearing the world around you. It's a perfect workout companion and we've got more info here in our full review.

$99 at Amazon

No matter your budget or needs, there's a pair of headphones on this list for you. I personally use the Jaybird X4 thanks to its ridiculous battery and awesome sound quality, but that's just me. You may want to go all out with something like the Bose SoundSport Free or save some cash and opt for the Mpow Flame. No matter what you choose, you can rest assured that your workout game is about to be taken to the next level.



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